Cannot use metal armor or weapons.
Vulnerable 3 necrotic
+2 to any one stat
Add lvl instead of lvl/2 to trained skills
Kell’vin (monsters) treat you as neutral.
Quixix exist where man meets nature. Born from eggs as small, thin, nearly featureless gray babies, Quixix quickly begin adapting to their environment. Keeping a humanoid form, Quixix change and grow to fit their home. This natural adaptation not only applies to their physical environment, but also the the social. While Quixix tend to feel uncomfortable inside cities, they are not animals and can readily have healthy lives within city walls. When doing so, however, they still change, generally beginning to grow hair and other features to fit in with their human and kemerai neighbors. Adaptation has its limits, however. As beings of nature, some forms of human tampering with the world are very uncomfortable for the Quixix. Worked metals especially cause nature’s children pain. When in contact or close proximity with treated metal, Quixix become uncomfortable and numb, making them unable to use metal weapons and armor.
Quixix see humans as very alien, which makes them intriguing. Men do not adapt to nature, but instead bend and twist nature to better suit their one form with its unchanging strengths and weaknesses. In doing so, they creature entirely new environments for brave Quixix to enter and adapt to. In more rural areas, Quixix pity the more civilized races. Ever at the mercy of the environment and the Kell’Vin, kindly Quixix will often emerge to help human settlers adapt to harsh areas, if only in behavior. Some Quixix are bitter, openly cursing the success of those who cannot change and grow stronger. They lash out against civilization, punishing those who dare to venture into the wilds without the respect to appreciate the land as it is. This Quixix are few and far between, however, and the Quixix almost universally serve as protectors and guides for humans when their paths cross.
The kemerai share the same weaknesses as their human cousins, but their blood holds a power that the Quixix find irresistibly curious. They see arcane magic as wholly unnatural, but not at odds with nature except in rare cases such as necromancy. In many ways, the Quixix view the kemerai’s link with magic as analogous to their own empathy with nature. They pity the loss and confusion that most kemerai feel and most actively encourage the kemerai to explore themselves and their arcane powers, rather than conform to the mundane world of humanity.
The Kormin are a contradiction to the Quixix. They have only one form, changing only in size and general resilience. Yet that form can withstand environments in ways that even native Quixix often cannot. Such strength is both unnatural and admirable. Also admirable is the Kormin’s natural affinity with crafting cities and shelters, but tempered with a simple view of life that pushes them to build only what needs to be built while leaving the rest of the world untouched. In many ways, Quixix view the Kormin as what humans should strive to be. It is a pity that due to the Kormin’s curse it is unlikely that the human world will ever look to them as examples.