Behram Gage

Behram Gage was in the Imperial XIII Legion. He has since been knighted. He's a tough, serious commander.

Description:

Male Human Fighter

Ability Scores

Strength 21 (+5)
Constitution 16 (+3)
Dexterity 13 (+1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 8 (-1)

Description

Height: 5’ 11” Weight: 230 lb Skin: Tan Eyes: Gray Hair: Dark Brown; Straight; Average Beard

More Stats

Maximum Hit Points: 91 Bloodied: 45 Surge Value: 22 Surges / Day: 12 [includes constitution modifier]

Size: Medium Speed: 5 squares [includes armor penalty] Vision: Normal

Initiative: 1d20 +5 = + 4 [half level] + 1 [dexterity]

Base Attacks

Base Strength Attack: 1d20 +9 = + 4 [half level + 5 [strength] Base Dexterity Attack: 1d20 +5 = + 4 [half level + 1 [dexterity] Base Constitution Attack: 1d20 +7 = + 4 [half level + 3 [constitution] Base Intelligence Attack: 1d20 +4 = + 4 [half level + 0 [intelligence] Base Wisdom Attack: 1d20 +5 = + 4 [half level + 1 [wisdom] Base Charisma Attack: 1d20 +3 = + 4 [half level-1 [charisma]

Defenses

Armor Class: 25 = 10 + 4 [half level] + 8 [plate] + 2 [if carrying heavy shield] + 1 [ring]
Fortitude Defense: 22 = 10 + 4 [half level] + 1 [Human] + 2 [fighter] + 5 [strength] + 5 [weather]
Reflex Defense: 18 = 10 + 4 [half level] + 1 [Human] + 1 [dexterity] + 2 [if carrying heavy shield]
Will Defense: 16 = 10 + 4 [half level] + 1 [Human] + 1 [wisdom]

Armor: Plate (50 lb)
Shield: Large (15 lb)

Weapon Attacks

Unarmed Melee: 9 vs AC [+9 strength]; damage 1[W]=1d4+5 [strength]
Javelins (x3): +12 vs AC +9 strength[+1 one-hand talent]; damage 1[W]=1d6+5 [strength] range 10/20 2 lb (Spear) Heavy throwable Thrown: Same as melee
Spear: +12 vs AC +9 strength[+1 one-hand talent]; damage 1[W]=1d8+5 [strength] 6 lb (Spear) versatile
Battleaxe: +12 vs AC +9 strength[+1 one-hand talent]; damage 1[W]=1d10+5 [strength] 6 lb (Axe) versatile
Longsword: +13 vs AC +9 strength[+1 one-hand talent]; damage 1[W]=1d8+5 [strength] 4 lb (Heavy blade) versatile
Short sword: +14 vs AC +9 strength+1 one-hand talent; damage 1[W]=1d6+5 [strength] +1 [sword]2 lb (Light blade) Usable Off-hand
Longbow: +7 vs AC +5 dexterity; damage 1[W]=1d10+1 [dexterity] range 20/40 3 lb (Bow) Load free
Scimitar+4: +16 vs AC +9 strength+1 one-hand talent; damage 1[W]=1d8 +5 [strength] +4 [sword] high crit (+1d8)

Cleave +9w [strength] vs AC (hit: damage, plus strength against adjacent enemy)
Sure Strike +11w [strength+2] vs AC (hit: no strength bonus)
Tide of Iron +9w [strength] vs AC (hit: push one square and can follow)
Covering Attack +9w [strength] vs AC
Flanking Assault +9w [strength] vs AC; (miss: half damage)(must be flanking target)
Dance of Steel +9w [strength] vs AC w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e Normal Load: Heavy Load: Maximum Drag Load 200 lb. 400 lb. 1000 lb. Encumberance 3.5 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 133 lb. or less 134-266 lb. 267-400 lb. 400 lb. 800 lb. 2000 lb.

Skills

Acrobatics: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2 [shield]
Arcana: +4 = 0 [intelligence] + 4 [half level]
Athletics: +10 = 5 [strength] + 4 [half level] + 5 [class training]-2 [armor]-2 [shield]
Bluff: +3 = -1 [charisma] + 4 [half level]
Diplomacy: +3 = -1 [charisma] + 4 [half level]
Dungeoneering: +5 = 1 [wisdom] + 4 [half level]
Endurance: +8 = 3 [constitution] + 4 [half level] + 5 [class training]-2 [armor]-2 [shield]
Heal: +10 = 1 [wisdom] + 4 [half level] + 5 [class training]
History: +4 = 0 [intelligence] + 4 [half level]
Insight: +5 = 1 [wisdom] + 4 [half level]
Intimidate: +8 = -1 [charisma] + 4 [half level] + 5 [class training]
Nature: +5 = 1 [wisdom] + 4 [half level]
Perception: +5 = 1 [wisdom] + 4 [half level]
Religion: +4 = 0 [intelligence] + 4 [half level]
Stealth: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2 [shield]
Streetwise: +3 = -1 [charisma] + 4 [half level]
Thievery: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2 [shield]

Feats

Armor Proficiency—Plate

Blade Opportunist +2 to opportunity attacks with a blade

Combat Reflexes +1 to opportunity attacks

Action Surge +3 to attacks granted by Action Point

Shield Push push enemy 1 after hitting with Combat Challenge attack

Powerful Charge (+2 to damage with charge and +2 to bull rush attempts)

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+6 [strength] Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity] Bull Rush: +11 strength vs fortitude Grab: +9 [strength] vs reflex Move grabbed target: +9 [strength] vs fortitude Escape: +0 [acrobatics] vs reflex / +10 [athletics] vs fortitude Cleave [Level 1] Sure Strike [Level 1] Tide of Iron [Level 1] Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception—active, Thievery depending on circumstances)

Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception—passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

Encounter Powers: Rallying Cry Level 6 Utility (good) Come and Get It Level 7 (awesome)

Second Wind
Spend an Action Point [free action, not in surprise round]
Covering Attack [Level 1] (okay) (still haven't used)
Get Over Here Level 2 Utility (mostly useless)
Dance of Steel [Level 3] (good)

Daily Powers: Shield Bash shield Shove 1d4 spaces Thicket of Blades [Level 9] Human

Flanking Assault [Level 1]
Rain of Steel Level 5 (stupid good)

One extra at-will power from your class (already included) One bonus feat at 1st level (already included) One bonus skill from the skill class list (already included) +1 to fortitude, reflex, and will defenses Fighter

Combat Challenge Combat Superiority This fighter chose the one-handed style [already included].

Behram Gage’s Equipment:

Weapons / Armor / Shield (from above) Arrows (quiver of 30) x1 Backpack Bedroll Flint and steel Grappling hook Hammer Pitons x10 Pouch (belt) x1 Rations (1 day) x10 Rope (50’, hempen) x1 Everburning Torch Waterskins x1

Magic Items +1 AC, +5 Endure Elements and 25% miss chance on critical hits Full Plate Bashing Shield

Arms:
Feet:
Hands:
Head:
Neck: Cloack of Protection +1
Ring: of Protection +1
Ring:
Waist:
Bio:

Behram is married with three children. His main concern has been feeding his family and defending the Empire, though this has recently expanded to defending his plane of existence.

Interests: Swords, shields, armor, javelins, military tactics, feats of athletic prowess, bashing through walls, single combat.

Hates: Mages, magic, spiders, demons and devils if there even is a difference, false gods, worshippers of false gods, the undead, enemies of the Empire, possession, trickery, crab dragons, archers, anything that levitates or turns invisible, pirates, manipulation, villainous hordes.

Behram has traveled much of Kenafiir with the surviving members of the XIII Legion and new friends.

Behram was born a commoner and takes pride in his mining town roots. He has served the Empire in the mines, in the deserts, in the badlands, the frozen mountains, the enchanted woods, and the Capital.

Behram Gage

Kenafiir Behram_Gage